The Veiled Ones
A horror exorcism experience
I worked on a horror game with fellow USC students as a first-time technical artist. The game is available for free on Steam right now! Below are some of my favorite effects I have made as a newbie in graphics programmer and VFX artist:D
Implementation
Magic Looking Glass
My first VFX I ever created in a game using Unity shader graph.
Flashlight
An auto adjusting flashlight based on the screen’s luminance using compute shader.
Candles
A fire VFX using UV distortion to create the flickering effect.
Cloth physics and shader
I got the chance to tinker with Unity’s built-in cloth simulation.
Exorcism VFX
SDF-based particle effect for an intense cutscene in the game.
Footstep FX
First time using decal and trigger event for an effect.
Performance and optimization
- Reduce overdraw from smoke VFX.
- Decrease flashlight’s auto adjust mechanism from 20ms to sub 0.1ms.
- Set up occlusion culling.
Tools Used
- C#
- HLSL
- Unity